[Author]
Author = Louleese
[Description]
Description = Go and meet Hugh. Deal with some problems.
[Objectives]
Objectivescount = 64

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2433.6
Objectives[0]positionY = 3956.245
Objectives[0]positionZ = 36.42854
Objectives[0]Heading = 39.99999
Objectives[0]model = g_m_y_lost_03
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 19
Objectives[0]mission_Actors[0]Survive_Number = 18
Objectives[0]mission_Actors[0]Failed_Text = Dont kill ~r~Hugh~w~ yet.
Objectives[0]mission_Actors[0]Remove_After = 19
Objectives[0]mission_Actors[0]positionX = 1847.439
Objectives[0]mission_Actors[0]positionY = 3916.327
Objectives[0]mission_Actors[0]positionZ = 33.08057
Objectives[0]mission_Actors[0]Heading = 305.0266
Objectives[0]mission_Actors[0]String_Name = a_m_y_genstreet_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 300
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Stationary
Objectives[0]mission_Actors[0]weapon = CombatPistol
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 3
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 5
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 44
Objectives[0]mission_Actors[1]positionX = 1574.866
Objectives[0]mission_Actors[1]positionY = 3622.388
Objectives[0]mission_Actors[1]positionZ = 35.16941
Objectives[0]mission_Actors[1]Heading = 25.03512
Objectives[0]mission_Actors[1]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Defensive
Objectives[0]mission_Actors[1]weapon = CompactRifle
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 2
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 3
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 29
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 44
Objectives[0]mission_Actors[2]positionX = 1577.545
Objectives[0]mission_Actors[2]positionY = 3623.269
Objectives[0]mission_Actors[2]positionZ = 35.16941
Objectives[0]mission_Actors[2]Heading = 14.7329
Objectives[0]mission_Actors[2]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Defensive
Objectives[0]mission_Actors[2]weapon = CompactRifle
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 2
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 30
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 44
Objectives[0]mission_Actors[3]positionX = 1575.861
Objectives[0]mission_Actors[3]positionY = 3623.51
Objectives[0]mission_Actors[3]positionZ = 35.16941
Objectives[0]mission_Actors[3]Heading = 25.89292
Objectives[0]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[3]Relationship_Group = Companion
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Defensive
Objectives[0]mission_Actors[3]weapon = CompactRifle
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[0]mission_Actors[3]NeededForFollowActorCount = 1
Objectives[0]mission_Actors[3]NeddedForObjectiveFollowActor[0] = 34
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 42
Objectives[0]mission_Actors[3]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveGoToActor[0] = 19
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1071.609
Objectives[0]mission_Actors[4]positionY = -3101.649
Objectives[0]mission_Actors[4]positionZ = -38.99993
Objectives[0]mission_Actors[4]Heading = 83.2022
Objectives[0]mission_Actors[4]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 0
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Stationary
Objectives[0]mission_Actors[4]weapon = Grenade
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 431.2099
Objectives[0]mission_Actors[5]positionY = -1319.304
Objectives[0]mission_Actors[5]positionZ = 41.05331
Objectives[0]mission_Actors[5]Heading = 145
Objectives[0]mission_Actors[5]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = -1
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Dagger
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 429.7903
Objectives[0]mission_Actors[6]positionY = -1318.218
Objectives[0]mission_Actors[6]positionZ = 41.05331
Objectives[0]mission_Actors[6]Heading = 135
Objectives[0]mission_Actors[6]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 0
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Dagger
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 2
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 395.4979
Objectives[0]mission_Actors[7]positionY = -1300.72
Objectives[0]mission_Actors[7]positionZ = 43.55358
Objectives[0]mission_Actors[7]Heading = 60
Objectives[0]mission_Actors[7]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[7]Relationship_Group = Enemy2
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 100
Objectives[0]mission_Actors[7]Hearing_Range = 100
Objectives[0]mission_Actors[7]CombatMovement = Defensive
Objectives[0]mission_Actors[7]weapon = Musket
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 394.4591
Objectives[0]mission_Actors[8]positionY = -1301.648
Objectives[0]mission_Actors[8]positionZ = 43.55365
Objectives[0]mission_Actors[8]Heading = 55
Objectives[0]mission_Actors[8]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[8]Relationship_Group = Enemy2
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 100
Objectives[0]mission_Actors[8]Hearing_Range = 100
Objectives[0]mission_Actors[8]CombatMovement = Defensive
Objectives[0]mission_Actors[8]weapon = Musket
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 393.3727
Objectives[0]mission_Actors[9]positionY = -1302.96
Objectives[0]mission_Actors[9]positionZ = 43.55373
Objectives[0]mission_Actors[9]Heading = 55
Objectives[0]mission_Actors[9]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[9]Relationship_Group = Enemy2
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 100
Objectives[0]mission_Actors[9]Hearing_Range = 100
Objectives[0]mission_Actors[9]CombatMovement = Defensive
Objectives[0]mission_Actors[9]weapon = Musket
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 392.4576
Objectives[0]mission_Actors[10]positionY = -1304.143
Objectives[0]mission_Actors[10]positionZ = 43.55379
Objectives[0]mission_Actors[10]Heading = 55
Objectives[0]mission_Actors[10]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[10]Relationship_Group = Enemy2
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 100
Objectives[0]mission_Actors[10]Hearing_Range = 100
Objectives[0]mission_Actors[10]CombatMovement = Defensive
Objectives[0]mission_Actors[10]weapon = SNSPistol
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 391.7524
Objectives[0]mission_Actors[11]positionY = -1305.356
Objectives[0]mission_Actors[11]positionZ = 43.55381
Objectives[0]mission_Actors[11]Heading = 55
Objectives[0]mission_Actors[11]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[11]Relationship_Group = Enemy2
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 100
Objectives[0]mission_Actors[11]Hearing_Range = 100
Objectives[0]mission_Actors[11]CombatMovement = Defensive
Objectives[0]mission_Actors[11]weapon = MiniSMG
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 390.5912
Objectives[0]mission_Actors[12]positionY = -1306.584
Objectives[0]mission_Actors[12]positionZ = 43.55381
Objectives[0]mission_Actors[12]Heading = 55
Objectives[0]mission_Actors[12]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[12]Relationship_Group = Enemy2
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 100
Objectives[0]mission_Actors[12]Hearing_Range = 100
Objectives[0]mission_Actors[12]CombatMovement = Defensive
Objectives[0]mission_Actors[12]weapon = MiniSMG
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 399.3776
Objectives[0]mission_Actors[13]positionY = -1306.71
Objectives[0]mission_Actors[13]positionZ = 43.55367
Objectives[0]mission_Actors[13]Heading = 135.0007
Objectives[0]mission_Actors[13]String_Name = a_m_m_hillbilly_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy2
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Defensive
Objectives[0]mission_Actors[13]weapon = Revolver
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 397.467
Objectives[0]mission_Actors[14]positionY = -1308.44
Objectives[0]mission_Actors[14]positionZ = 43.55376
Objectives[0]mission_Actors[14]Heading = 134.9992
Objectives[0]mission_Actors[14]String_Name = a_m_m_hillbilly_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy2
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Defensive
Objectives[0]mission_Actors[14]weapon = Revolver
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 400.1598
Objectives[0]mission_Actors[15]positionY = -1311.66
Objectives[0]mission_Actors[15]positionZ = 43.75485
Objectives[0]mission_Actors[15]Heading = 133.6932
Objectives[0]mission_Actors[15]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[15]Relationship_Group = Neutral
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = False
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[15]AlwaysFight = False
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Stationary
Objectives[0]mission_Actors[15]weapon = Unarmed
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 99
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Task_List_Count = 31
Objectives[0]mission_Actors[15]Task_Repeat = False
Objectives[0]mission_Actors[15]Task_List[0]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[0]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[0]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[0]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[0]time = 1
Objectives[0]mission_Actors[15]Task_List[0]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[1]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[1]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[1]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[1]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[1]time = 59
Objectives[0]mission_Actors[15]Task_List[1]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[2]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[2]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[2]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[2]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[2]time = 59
Objectives[0]mission_Actors[15]Task_List[2]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[3]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[3]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[3]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[3]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[3]time = 59
Objectives[0]mission_Actors[15]Task_List[3]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[4]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[4]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[4]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[4]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[4]time = 59
Objectives[0]mission_Actors[15]Task_List[4]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[5]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[5]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[5]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[5]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[5]time = 59
Objectives[0]mission_Actors[15]Task_List[5]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[6]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[6]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[6]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[6]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[6]time = 59
Objectives[0]mission_Actors[15]Task_List[6]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[7]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[7]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[7]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[7]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[7]time = 59
Objectives[0]mission_Actors[15]Task_List[7]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[8]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[8]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[8]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[8]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[8]time = 59
Objectives[0]mission_Actors[15]Task_List[8]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[9]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[9]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[9]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[9]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[9]time = 59
Objectives[0]mission_Actors[15]Task_List[9]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[10]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[10]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[10]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[10]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[10]time = 59
Objectives[0]mission_Actors[15]Task_List[10]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[11]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[11]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[11]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[11]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[11]time = 59
Objectives[0]mission_Actors[15]Task_List[11]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[12]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[12]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[12]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[12]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[12]time = 59
Objectives[0]mission_Actors[15]Task_List[12]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[13]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[13]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[13]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[13]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[13]time = 59
Objectives[0]mission_Actors[15]Task_List[13]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[14]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[14]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[14]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[14]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[14]time = 59
Objectives[0]mission_Actors[15]Task_List[14]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[15]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[15]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[15]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[15]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[15]time = 59
Objectives[0]mission_Actors[15]Task_List[15]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[16]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[16]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[16]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[16]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[16]time = 59
Objectives[0]mission_Actors[15]Task_List[16]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[17]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[17]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[17]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[17]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[17]time = 59
Objectives[0]mission_Actors[15]Task_List[17]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[18]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[18]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[18]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[18]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[18]time = 59
Objectives[0]mission_Actors[15]Task_List[18]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[19]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[19]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[19]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[19]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[19]time = 59
Objectives[0]mission_Actors[15]Task_List[19]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[20]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[20]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[20]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[20]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[20]time = 59
Objectives[0]mission_Actors[15]Task_List[20]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[21]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[21]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[21]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[21]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[21]time = 59
Objectives[0]mission_Actors[15]Task_List[21]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[22]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[22]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[22]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[22]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[22]time = 59
Objectives[0]mission_Actors[15]Task_List[22]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[23]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[23]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[23]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[23]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[23]time = 59
Objectives[0]mission_Actors[15]Task_List[23]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[24]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[24]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[24]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[24]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[24]time = 59
Objectives[0]mission_Actors[15]Task_List[24]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[25]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[25]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[25]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[25]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[25]time = 59
Objectives[0]mission_Actors[15]Task_List[25]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[26]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[26]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[26]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[26]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[26]time = 59
Objectives[0]mission_Actors[15]Task_List[26]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[27]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[27]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[27]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[27]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[27]time = 59
Objectives[0]mission_Actors[15]Task_List[27]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[28]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[28]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[28]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[28]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[28]time = 59
Objectives[0]mission_Actors[15]Task_List[28]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[29]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[29]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[29]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[29]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[29]time = 59
Objectives[0]mission_Actors[15]Task_List[29]FacePlayer = True
Objectives[0]mission_Actors[15]Task_List[30]Type = HandsUp
Objectives[0]mission_Actors[15]Task_List[30]PositionX = 400.0945
Objectives[0]mission_Actors[15]Task_List[30]PositionY = -1311.326
Objectives[0]mission_Actors[15]Task_List[30]PositionZ = 43.23884
Objectives[0]mission_Actors[15]Task_List[30]time = 59
Objectives[0]mission_Actors[15]Task_List[30]FacePlayer = True
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 430.8361
Objectives[0]mission_Actors[16]positionY = -1317.923
Objectives[0]mission_Actors[16]positionZ = 41.05335
Objectives[0]mission_Actors[16]Heading = 140
Objectives[0]mission_Actors[16]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[16]Relationship_Group = Enemy2
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = MiniSMG
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 414.5502
Objectives[0]mission_Actors[17]positionY = -1309.175
Objectives[0]mission_Actors[17]positionZ = 42.27728
Objectives[0]mission_Actors[17]Heading = 230
Objectives[0]mission_Actors[17]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[17]Relationship_Group = Enemy2
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = MiniSMG
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 425.1713
Objectives[0]mission_Actors[18]positionY = -1314.346
Objectives[0]mission_Actors[18]positionZ = 41.13732
Objectives[0]mission_Actors[18]Heading = 185
Objectives[0]mission_Actors[18]String_Name = a_m_m_hillbilly_01
Objectives[0]mission_Actors[18]Relationship_Group = Enemy2
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 300
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 100
Objectives[0]mission_Actors[18]Hearing_Range = 100
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = KnuckleDuster
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 1570.381
Objectives[0]mission_Vehicles[0]positionY = 3621.689
Objectives[0]mission_Vehicles[0]positionZ = 34.57789
Objectives[0]mission_Vehicles[0]Heading = 299.909
Objectives[0]mission_Vehicles[0]Name = Emperor
Objectives[0]mission_Vehicles[0]Model = emperor
Objectives[0]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 28
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 42
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = 2433.105
Objectives[0]mission_Vehicles[1]positionY = 3957.096
Objectives[0]mission_Vehicles[1]positionZ = 35.91993
Objectives[0]mission_Vehicles[1]Heading = 145.7486
Objectives[0]mission_Vehicles[1]Name = Hexer
Objectives[0]mission_Vehicles[1]Model = hexer
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 5
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 16
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[2] = 33
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[2] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[3] = 41
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[3] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[4] = 47
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[4] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 5
Objectives[0]mission_Props[0]Model = p_cs_laptop_02
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1831.741
Objectives[0]mission_Props[0]positionY = 3911.113
Objectives[0]mission_Props[0]positionZ = 32.34381
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -99.99992
Objectives[0]mission_Props[1]Model = prop_boxpile_06a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 1052.516
Objectives[0]mission_Props[1]positionY = -3102.687
Objectives[0]mission_Props[1]positionZ = -40.00032
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -95
Objectives[0]mission_Props[2]Model = prop_boxpile_06a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 1052.527
Objectives[0]mission_Props[2]positionY = -3095.436
Objectives[0]mission_Props[2]positionZ = -40.00032
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -95
Objectives[0]mission_Props[3]Model = prop_boxpile_06a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 1052.658
Objectives[0]mission_Props[3]positionY = -3100.14
Objectives[0]mission_Props[3]positionZ = -40.00032
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -95
Objectives[0]mission_Props[4]Model = prop_boxpile_06a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 1057.628
Objectives[0]mission_Props[4]positionY = -3107.811
Objectives[0]mission_Props[4]positionZ = -40.00032
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -95
Objectives[0]mission_Pickup_Props_Count = 23
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_DAGGER
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 1577.197
Objectives[0]mission_Pickup_Props[0]positionY = 3624.948
Objectives[0]mission_Pickup_Props[0]positionZ = 34.54792
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -149.1108
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[1]Value = 20
Objectives[0]mission_Pickup_Props[1]positionX = 2428.607
Objectives[0]mission_Pickup_Props[1]positionY = 3956.141
Objectives[0]mission_Pickup_Props[1]positionZ = 35.85891
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 134.8389
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_AMMO_SMG
Objectives[0]mission_Pickup_Props[2]Value = 20
Objectives[0]mission_Pickup_Props[2]positionX = 2428.151
Objectives[0]mission_Pickup_Props[2]positionY = 3956.56
Objectives[0]mission_Pickup_Props[2]positionZ = 35.8786
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 134.8389
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[3]Value = 20
Objectives[0]mission_Pickup_Props[3]positionX = 2427.824
Objectives[0]mission_Pickup_Props[3]positionY = 3957.11
Objectives[0]mission_Pickup_Props[3]positionZ = 35.92516
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 134.8389
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = 762.2404
Objectives[0]mission_Pickup_Props[4]positionY = -914.5647
Objectives[0]mission_Pickup_Props[4]positionZ = 24.81035
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 0
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = 762.2465
Objectives[0]mission_Pickup_Props[5]positionY = -913.9299
Objectives[0]mission_Pickup_Props[5]positionZ = 24.80416
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 0
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_AMMO_PISTOL
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = 762.2051
Objectives[0]mission_Pickup_Props[6]positionY = -913.1176
Objectives[0]mission_Pickup_Props[6]positionZ = 24.79606
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 0
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = 762.8825
Objectives[0]mission_Pickup_Props[7]positionY = -913.1199
Objectives[0]mission_Pickup_Props[7]positionZ = 24.7985
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 0
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[8]Value = 99999
Objectives[0]mission_Pickup_Props[8]positionX = 762.9221
Objectives[0]mission_Pickup_Props[8]positionY = -913.9083
Objectives[0]mission_Pickup_Props[8]positionZ = 24.80636
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 0
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[9]Value = 99999
Objectives[0]mission_Pickup_Props[9]positionX = 762.8865
Objectives[0]mission_Pickup_Props[9]positionY = -914.5823
Objectives[0]mission_Pickup_Props[9]positionZ = 24.81283
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 0
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_AMMO_RPG
Objectives[0]mission_Pickup_Props[10]Value = 99999
Objectives[0]mission_Pickup_Props[10]positionX = 763.5822
Objectives[0]mission_Pickup_Props[10]positionY = -914.6108
Objectives[0]mission_Pickup_Props[10]positionZ = 24.81558
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 0
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_AMMO_RPG
Objectives[0]mission_Pickup_Props[11]Value = 99999
Objectives[0]mission_Pickup_Props[11]positionX = 763.6513
Objectives[0]mission_Pickup_Props[11]positionY = -913.806
Objectives[0]mission_Pickup_Props[11]positionZ = 24.80795
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 0
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_AMMO_RPG
Objectives[0]mission_Pickup_Props[12]Value = 99999
Objectives[0]mission_Pickup_Props[12]positionX = 763.4713
Objectives[0]mission_Pickup_Props[12]positionY = -913.0222
Objectives[0]mission_Pickup_Props[12]positionZ = 24.79669
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 0
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_AMMO_SHOTGUN
Objectives[0]mission_Pickup_Props[13]Value = 99999
Objectives[0]mission_Pickup_Props[13]positionX = 764.0975
Objectives[0]mission_Pickup_Props[13]positionY = -912.9832
Objectives[0]mission_Pickup_Props[13]positionZ = 24.79558
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 0
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_AMMO_SHOTGUN
Objectives[0]mission_Pickup_Props[14]Value = 99999
Objectives[0]mission_Pickup_Props[14]positionX = 764.1247
Objectives[0]mission_Pickup_Props[14]positionY = -913.7981
Objectives[0]mission_Pickup_Props[14]positionZ = 24.8075
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 0
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_AMMO_SHOTGUN
Objectives[0]mission_Pickup_Props[15]Value = 99999
Objectives[0]mission_Pickup_Props[15]positionX = 764.0774
Objectives[0]mission_Pickup_Props[15]positionY = -914.5521
Objectives[0]mission_Pickup_Props[15]positionZ = 24.81677
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = 0
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_AMMO_SMG
Objectives[0]mission_Pickup_Props[16]Value = 99999
Objectives[0]mission_Pickup_Props[16]positionX = 764.4911
Objectives[0]mission_Pickup_Props[16]positionY = -914.6229
Objectives[0]mission_Pickup_Props[16]positionZ = 24.81894
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = 0
Objectives[0]mission_Pickup_Props[17]Model = PICKUP_AMMO_SMG
Objectives[0]mission_Pickup_Props[17]Value = 99999
Objectives[0]mission_Pickup_Props[17]positionX = 764.6822
Objectives[0]mission_Pickup_Props[17]positionY = -913.7499
Objectives[0]mission_Pickup_Props[17]positionZ = 24.80632
Objectives[0]mission_Pickup_Props[17]rotationX = 0
Objectives[0]mission_Pickup_Props[17]rotationY = 0
Objectives[0]mission_Pickup_Props[17]rotationZ = 0
Objectives[0]mission_Pickup_Props[18]Model = PICKUP_AMMO_SMG
Objectives[0]mission_Pickup_Props[18]Value = 99999
Objectives[0]mission_Pickup_Props[18]positionX = 764.5628
Objectives[0]mission_Pickup_Props[18]positionY = -912.9564
Objectives[0]mission_Pickup_Props[18]positionZ = 24.79479
Objectives[0]mission_Pickup_Props[18]rotationX = 0
Objectives[0]mission_Pickup_Props[18]rotationY = 0
Objectives[0]mission_Pickup_Props[18]rotationZ = 0
Objectives[0]mission_Pickup_Props[19]Model = PICKUP_AMMO_SNIPER
Objectives[0]mission_Pickup_Props[19]Value = 99999
Objectives[0]mission_Pickup_Props[19]positionX = 764.912
Objectives[0]mission_Pickup_Props[19]positionY = -912.9831
Objectives[0]mission_Pickup_Props[19]positionZ = 24.79488
Objectives[0]mission_Pickup_Props[19]rotationX = 0
Objectives[0]mission_Pickup_Props[19]rotationY = 0
Objectives[0]mission_Pickup_Props[19]rotationZ = 0
Objectives[0]mission_Pickup_Props[20]Model = PICKUP_AMMO_SNIPER
Objectives[0]mission_Pickup_Props[20]Value = 99999
Objectives[0]mission_Pickup_Props[20]positionX = 765.0361
Objectives[0]mission_Pickup_Props[20]positionY = -913.759
Objectives[0]mission_Pickup_Props[20]positionZ = 24.80615
Objectives[0]mission_Pickup_Props[20]rotationX = 0
Objectives[0]mission_Pickup_Props[20]rotationY = 0
Objectives[0]mission_Pickup_Props[20]rotationZ = 0
Objectives[0]mission_Pickup_Props[21]Model = PICKUP_AMMO_SNIPER
Objectives[0]mission_Pickup_Props[21]Value = 99999
Objectives[0]mission_Pickup_Props[21]positionX = 764.8596
Objectives[0]mission_Pickup_Props[21]positionY = -914.6051
Objectives[0]mission_Pickup_Props[21]positionZ = 24.8187
Objectives[0]mission_Pickup_Props[21]rotationX = 0
Objectives[0]mission_Pickup_Props[21]rotationY = 0
Objectives[0]mission_Pickup_Props[21]rotationZ = 0
Objectives[0]mission_Pickup_Props[22]Model = PICKUP_WEAPON_BAT
Objectives[0]mission_Pickup_Props[22]Value = 99999
Objectives[0]mission_Pickup_Props[22]positionX = 1070.946
Objectives[0]mission_Pickup_Props[22]positionY = -3100.131
Objectives[0]mission_Pickup_Props[22]positionZ = -39.49993
Objectives[0]mission_Pickup_Props[22]rotationX = 0
Objectives[0]mission_Pickup_Props[22]rotationY = 0
Objectives[0]mission_Pickup_Props[22]rotationZ = -89.99995
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 973.2435
Objectives[0]ObjectiveMessages[0]positionY = -133.355
Objectives[0]ObjectiveMessages[0]positionZ = 73.23335
Objectives[0]ObjectiveMessages[0]Message = So, your coming? If you are dont bring anyone, its between me and you.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Hugh
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 5
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = Get back in your bike and meet ~b~Hugh.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 1857.343
Objectives[1]positionY = 3925.495
Objectives[1]positionZ = 32.03473
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 1
Objectives[1]ObjectiveMessages[0]positionX = 2091.092
Objectives[1]ObjectiveMessages[0]positionY = 3856.087
Objectives[1]ObjectiveMessages[0]positionZ = 32.02563
Objectives[1]ObjectiveMessages[0]Message = Use a mod to get ammo as ammo pickups dont work properly.
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = DEVELOPER NOTE
Objectives[1]ObjectiveMessages[0]Subject = ~r~DEVELOPER NOTE
Objectives[1]ObjectiveMessages[0]MessageColor = Red
Objectives[1]ObjectiveMessages[0]PlayFromStart = False
Objectives[1]ObjectiveMessages[0]Delay = True
Objectives[1]ObjectiveMessages[0]DelayTime = 10
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = False
Objectives[1]ObjectiveMessages[0]TypeTextMesage = True
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[2]Text = Go and meet ~b~Hugh
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 1846.426
Objectives[2]positionY = 3924.187
Objectives[2]positionZ = 32.07215
Objectives[2]Heading = 280
Objectives[2]Diameter = 5
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 2.5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = True
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = GoTo_Actor
Objectives[3]Text = Go and talk to ~b~Hugh
Objectives[3]positionX = 1847.449
Objectives[3]positionY = 3916.75
Objectives[3]positionZ = 32.07835
Objectives[3]GoTo_Actor_ChangToCompanion = False
Objectives[3]GoTo_Actor_Distance = 2
Objectives[3]GoTo_Actor_Remove_Blip = True
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = 1845.743
Objectives[4]positionY = 3946.535
Objectives[4]positionZ = 32.08509
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = False
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = False
Objectives[4]Int_Task = 0
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = Hey
Objectives[5]positionX = 1850.898
Objectives[5]positionY = 3919.993
Objectives[5]positionZ = 32.0154
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0.5
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = True
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 6
Objectives[5]Cutscenes_Follow_Hieght = 2
Objectives[5]Cutscenes_Follow_Angle = 310
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~b~Hey, whatsup then?
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 1847.537
Objectives[6]positionY = 3913.509
Objectives[6]positionZ = 32.091
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 5
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = ~g~What did you want to talk to me about?
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 1851.291
Objectives[7]positionY = 3915.969
Objectives[7]positionZ = 31.95669
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 5
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = ~b~ Just wanted to ask something, why did you kill those guys and destroy their cars? You shouldnt have done that man.
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 1851.898
Objectives[8]positionY = 3910.075
Objectives[8]positionZ = 32.03051
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 10
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = ~g~ Hey, the boss wanted it done and I dont want them transporting arms near us, it causes problems you know, do you think we want more trouble?
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 1854.349
Objectives[9]positionY = 3912.788
Objectives[9]positionZ = 32.01482
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 10
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = ~b~ Well, you've clearly already caused enough trouble, because i've been told I will get a reward of one thousand bucks to kill you, for the trouble you have caused.
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = 1848.929
Objectives[10]positionY = 3908.896
Objectives[10]positionZ = 32.09384
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 8
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ~g~ Hugh, listen to me. You dont need to do this for one thousand bucks, ive known you 8 years. They probably wont even pay you. Dont do anything stupid Hugh.
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 1850.268
Objectives[11]positionY = 3912.547
Objectives[11]positionZ = 32.04182
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 7
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = ~r~ Come on out boys!
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 1852.471
Objectives[12]positionY = 3907.324
Objectives[12]positionZ = 32.05402
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 3
Objectives[12]mission_ActorsCount = 2
Objectives[12]mission_Actors[0]Survive_Number = 18
Objectives[12]mission_Actors[0]Failed_Text = Dont kill ~r~Hughs partners~w~ yet.
Objectives[12]mission_Actors[0]Remove_After = 19
Objectives[12]mission_Actors[0]positionX = 1846.412
Objectives[12]mission_Actors[0]positionY = 3905.539
Objectives[12]mission_Actors[0]positionZ = 33.16769
Objectives[12]mission_Actors[0]Heading = 265
Objectives[12]mission_Actors[0]String_Name = u_m_m_aldinapoli
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = True
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = CombatPistol
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 99
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]Task_List_Count = 1
Objectives[12]mission_Actors[0]Task_Repeat = False
Objectives[12]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[0]DestinationX = 1848.441
Objectives[12]mission_Actors[0]Task_List[0]DestinationY = 3914.1
Objectives[12]mission_Actors[0]Task_List[0]DestinationZ = 32.57053
Objectives[12]mission_Actors[0]Task_List[0]Rotation = 610
Objectives[12]mission_Actors[0]Task_List[0]Speed = 3
Objectives[12]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[12]mission_Actors[1]Survive_Number = 18
Objectives[12]mission_Actors[1]Failed_Text = Dont kill ~r~Hughs partners~w~ yet.
Objectives[12]mission_Actors[1]Remove_After = 19
Objectives[12]mission_Actors[1]positionX = 1846.096
Objectives[12]mission_Actors[1]positionY = 3904.616
Objectives[12]mission_Actors[1]positionZ = 33.17881
Objectives[12]mission_Actors[1]Heading = 250
Objectives[12]mission_Actors[1]String_Name = u_m_m_jewelthief
Objectives[12]mission_Actors[1]Relationship_Group = Enemy1
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = True
Objectives[12]mission_Actors[1]SetHealth = 100
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = CombatPistol
Objectives[12]mission_Actors[1]Variation = Default
Objectives[12]mission_Actors[1]Task = 0
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 1845.679
Objectives[13]positionY = 3918.699
Objectives[13]positionZ = 32.17485
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = True
Objectives[13]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = False
Objectives[13]Int_Task = 0
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = 1843.901
Objectives[14]positionY = 3922.058
Objectives[14]positionZ = 32.11558
Objectives[14]SetPlayerActor_Use_Player = True
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = False
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = True
Objectives[14]SetPlayerActor_Invincible = True
Objectives[14]SetPlayerActor_NewTask = False
Objectives[14]Int_Task = 0
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = 1852.857
Objectives[15]positionY = 3903.141
Objectives[15]positionZ = 32.08952
Objectives[15]Cutscenes_Time = 0
Objectives[15]Cutscenes_Trans_Time = 0
Objectives[15]Cutscenes_FOV = 30
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = True
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 10
Objectives[15]Cutscenes_Follow_Hieght = 1
Objectives[15]Cutscenes_Follow_Angle = 0
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Get back in your ~b~bike~w~ and get away from ~r~Hugh.
Objectives[16]FaildText = 
Objectives[16]Type = Enter_Vehicle
Objectives[16]positionX = 1855.1
Objectives[16]positionY = 3926.64
Objectives[16]positionZ = 32.0091
Objectives[16]EnterVehicle_AsPassenger = False
Objectives[16]EnterVehicle_CanExit = True
Objectives[16]EnterVehicle_SetIsWanted = False
Objectives[16]EnterVehicle_SeatIndex = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Get away from ~r~Hugh~w~ and leave the area.
Objectives[17]Type = Leave_Area
Objectives[17]positionX = 1847.549
Objectives[17]positionY = 3923.798
Objectives[17]positionZ = 32.05374
Objectives[17]Leave_Area_Distance = 200
Objectives[17]Leave_Area_Use_Objective_Position = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 1
Objectives[17]mission_Pickup_Props[0]Model = PICKUP_WEAPON_COMPACTRIFLE
Objectives[17]mission_Pickup_Props[0]Value = 1
Objectives[17]mission_Pickup_Props[0]positionX = 1827.64
Objectives[17]mission_Pickup_Props[0]positionY = 3916.394
Objectives[17]mission_Pickup_Props[0]positionZ = 32.83907
Objectives[17]mission_Pickup_Props[0]rotationX = 0
Objectives[17]mission_Pickup_Props[0]rotationY = 0
Objectives[17]mission_Pickup_Props[0]rotationZ = 95
Objectives[17]ObjectiveMessages = 3
Objectives[17]ObjectiveMessages[0]positionX = 1887.137
Objectives[17]ObjectiveMessages[0]positionY = 3828.747
Objectives[17]ObjectiveMessages[0]positionZ = 31.37826
Objectives[17]ObjectiveMessages[0]Message = Hey, i need to speak to you, somebody i know just tried to kill me.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_CHAT_CALL
Objectives[17]ObjectiveMessages[0]Sender = SENT BY YOU
Objectives[17]ObjectiveMessages[0]Subject = YOU
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = False
Objectives[17]ObjectiveMessages[0]Delay = True
Objectives[17]ObjectiveMessages[0]DelayTime = 10
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 10
Objectives[17]ObjectiveMessages[1]positionX = 1893.995
Objectives[17]ObjectiveMessages[1]positionY = 3824.903
Objectives[17]ObjectiveMessages[1]positionZ = 31.41589
Objectives[17]ObjectiveMessages[1]Message = Alright, im at the motel, see you there.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = Boss
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 15
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 1581.006
Objectives[17]ObjectiveMessages[2]positionY = 3624.483
Objectives[17]ObjectiveMessages[2]positionZ = 34.32644
Objectives[17]ObjectiveMessages[2]Message = Alright, but just know i have no gun.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_CHAT_CALL
Objectives[17]ObjectiveMessages[2]Sender = YOU
Objectives[17]ObjectiveMessages[2]Subject = SENT BY YOU
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 20
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = False
Objectives[17]ObjectiveMessages[2]TypeTextMesage = True
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[18]Text = Go and talk to the ~b~Boss
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 2
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = 1580.907
Objectives[18]positionY = 3630.349
Objectives[18]positionZ = 34.24695
Objectives[18]Heading = 450
Objectives[18]Diameter = 5
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 2.5
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = True
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = GoTo_Actor
Objectives[19]Text = Talk to the ~b~Boss
Objectives[19]positionX = 1575.357
Objectives[19]positionY = 3623.57
Objectives[19]positionZ = 34.03476
Objectives[19]GoTo_Actor_ChangToCompanion = False
Objectives[19]GoTo_Actor_Distance = 2
Objectives[19]GoTo_Actor_Remove_Blip = True
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 1578.378
Objectives[20]positionY = 3624.638
Objectives[20]positionZ = 34.16941
Objectives[20]SetPlayerActor_Use_Player = True
Objectives[20]SetPlayerActor_Player_Controllable = False
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = False
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = True
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 3
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = WORLD_HUMAN_HIKER_STANDING
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = 1574.585
Objectives[21]positionY = 3623.959
Objectives[21]positionZ = 34.06919
Objectives[21]Cutscenes_Time = 0
Objectives[21]Cutscenes_Trans_Time = 0
Objectives[21]Cutscenes_FOV = 30
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 1
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = False
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = True
Objectives[21]Cutscenes_Point_At_Actor = False
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = False
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 5
Objectives[21]Cutscenes_Follow_Hieght = 2
Objectives[21]Cutscenes_Follow_Angle = 60
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = ~b~ Are you ok? Are you injured?
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = 1574.316
Objectives[22]positionY = 3628.154
Objectives[22]positionZ = 34.24989
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 3
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = ~g~ Yeah im fine, I brought my body armour. Hugh just tried to kill me.
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = 1571.543
Objectives[23]positionY = 3627.641
Objectives[23]positionZ = 34.29325
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 5
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~b~ Who is Hugh?
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = 1569.365
Objectives[24]positionY = 3626.405
Objectives[24]positionZ = 34.29415
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 3
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = ~g~ An old friend.
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = 1567.32
Objectives[25]positionY = 3625.07
Objectives[25]positionZ = 34.28814
Objectives[25]Timeout_Min = 0
Objectives[25]Timeout_Sec = 3
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = ~b~ Why did he try to kill you?
Objectives[26]Type = Timeout_Objective
Objectives[26]positionX = 1567.533
Objectives[26]positionY = 3627.455
Objectives[26]positionZ = 34.33609
Objectives[26]Timeout_Min = 0
Objectives[26]Timeout_Sec = 5
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = ~g~ I think he was told to kill me for a supposed one thousand dollars, but i have no clue who told him to, but we might be able to find out.
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 1564.895
Objectives[27]positionY = 3623.35
Objectives[27]positionZ = 34.27827
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 10
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 1580.34
Objectives[28]positionY = 3626.02
Objectives[28]positionZ = 34.10751
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 3
Objectives[28]Task_List[0]Type = EnterVehicle
Objectives[28]Task_List[0]PositionX = 1570.232
Objectives[28]Task_List[0]PositionY = 3623.019
Objectives[28]Task_List[0]PositionZ = 34.63403
Objectives[28]Task_List[0]Speed = 2
Objectives[28]Task_List[0]SeatIndex = -1
Objectives[28]Task_List[0]TaskIndex = 0
Objectives[28]Task_List[0]Warp = False
Objectives[28]Task_List[1]Type = Pause
Objectives[28]Task_List[1]positionX = 1571.579
Objectives[28]Task_List[1]positionY = 3624.406
Objectives[28]Task_List[1]positionZ = 34.65901
Objectives[28]Task_List[1]time = 10
Objectives[28]Task_List[2]Type = Drive
Objectives[28]Task_List[2]PositionX = 1857.967
Objectives[28]Task_List[2]PositionY = 3942.329
Objectives[28]Task_List[2]PositionZ = 32.56651
Objectives[28]Task_List[2]Speed = 40
Objectives[28]Task_List[2]StopBeforeVehicles = True
Objectives[28]Task_List[2]StopBeforeActors = True
Objectives[28]Task_List[2]AvoidVehicles = True
Objectives[28]Task_List[2]AvoidEmptyVehicles = False
Objectives[28]Task_List[2]AvoidActors = True
Objectives[28]Task_List[2]AvoidObjects = True
Objectives[28]Task_List[2]StopAtLights = True
Objectives[28]Task_List[2]UseBlinkers = True
Objectives[28]Task_List[2]AllowGoingWrongWay = False
Objectives[28]Task_List[2]Reverse = False
Objectives[28]Task_List[2]TakeShortestPath = False
Objectives[28]Task_List[2]IgnoreRoads = False
Objectives[28]Task_List[2]IgnoreAllPathing = False
Objectives[28]Task_List[2]AvoidHighWays = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = 1578.656
Objectives[29]positionY = 3627.297
Objectives[29]positionZ = 34.1124
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Neutral
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = True
Objectives[29]Int_Task = 99
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]TaskListCount = 1
Objectives[29]Task_List[0]Type = WalkTo
Objectives[29]Task_List[0]DestinationX = 1574.141
Objectives[29]Task_List[0]DestinationY = 3590.689
Objectives[29]Task_List[0]DestinationZ = 34.86158
Objectives[29]Task_List[0]Rotation = 35.88923
Objectives[29]Task_List[0]Speed = 1
Objectives[29]Task_List[0]GoStraitToCoord = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 1582.557
Objectives[30]positionY = 3627.094
Objectives[30]positionZ = 34.21252
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 1
Objectives[30]Task_List[0]Type = WalkTo
Objectives[30]Task_List[0]DestinationX = 1571.623
Objectives[30]Task_List[0]DestinationY = 3591.427
Objectives[30]Task_List[0]DestinationZ = 34.8616
Objectives[30]Task_List[0]Rotation = 35.88923
Objectives[30]Task_List[0]Speed = 1
Objectives[30]Task_List[0]GoStraitToCoord = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = 1576.874
Objectives[31]positionY = 3628.475
Objectives[31]positionZ = 34.20805
Objectives[31]SetPlayerActor_Use_Player = True
Objectives[31]SetPlayerActor_Player_Controllable = True
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[31]SetPlayerActor_Use_Actor = False
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = True
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 0
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Cutscenes_Objective
Objectives[32]Text = 
Objectives[32]positionX = 1573.906
Objectives[32]positionY = 3630.438
Objectives[32]positionZ = 34.33364
Objectives[32]Cutscenes_Time = 0
Objectives[32]Cutscenes_Trans_Time = 0
Objectives[32]Cutscenes_FOV = 30
Objectives[32]Cutscenes_Shake = Hand
Objectives[32]Cutscenes_Amplitude = 0
Objectives[32]Cutscenes_FadeOut = False
Objectives[32]Cutscenes_FadeIn = False
Objectives[32]Cutscenes_End = True
Objectives[32]Cutscenes_Point_At_Position = False
Objectives[32]Cutscenes_Point_At_Player = False
Objectives[32]Cutscenes_Point_At_Actor = False
Objectives[32]Cutscenes_Point_At_Vehicle = False
Objectives[32]Cutscenes_Follow_Player = False
Objectives[32]Cutscenes_Follow_Actor = False
Objectives[32]Cutscenes_Follow_Vehicle = False
Objectives[32]Cutscenes_Follow_Distancee = 10
Objectives[32]Cutscenes_Follow_Hieght = 1
Objectives[32]Cutscenes_Follow_Angle = 0
Objectives[32]mission_ActorsCount = 3
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 0
Objectives[32]mission_Actors[0]positionX = 1846.138
Objectives[32]mission_Actors[0]positionY = 3922.399
Objectives[32]mission_Actors[0]positionZ = 33.10622
Objectives[32]mission_Actors[0]Heading = 161.4995
Objectives[32]mission_Actors[0]String_Name = u_m_m_aldinapoli
Objectives[32]mission_Actors[0]Relationship_Group = Enemy1
Objectives[32]mission_Actors[0]AddBlip = False
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 200
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 100
Objectives[32]mission_Actors[0]Hearing_Range = 100
Objectives[32]mission_Actors[0]CombatMovement = Defensive
Objectives[32]mission_Actors[0]weapon = Pistol50
Objectives[32]mission_Actors[0]Variation = Default
Objectives[32]mission_Actors[0]Task = 3
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 0
Objectives[32]mission_Actors[1]positionX = 1846.439
Objectives[32]mission_Actors[1]positionY = 3921.453
Objectives[32]mission_Actors[1]positionZ = 33.10942
Objectives[32]mission_Actors[1]Heading = 78.18153
Objectives[32]mission_Actors[1]String_Name = u_m_m_jewelthief
Objectives[32]mission_Actors[1]Relationship_Group = Enemy1
Objectives[32]mission_Actors[1]AddBlip = False
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 200
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 100
Objectives[32]mission_Actors[1]Hearing_Range = 100
Objectives[32]mission_Actors[1]CombatMovement = Defensive
Objectives[32]mission_Actors[1]weapon = PericoPistol
Objectives[32]mission_Actors[1]Variation = Default
Objectives[32]mission_Actors[1]Task = 3
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 0
Objectives[32]mission_Actors[2]positionX = 1845.84
Objectives[32]mission_Actors[2]positionY = 3921.391
Objectives[32]mission_Actors[2]positionZ = 33.12838
Objectives[32]mission_Actors[2]Heading = 262.8257
Objectives[32]mission_Actors[2]String_Name = a_m_y_genstreet_01
Objectives[32]mission_Actors[2]Relationship_Group = Enemy1
Objectives[32]mission_Actors[2]AddBlip = False
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 300
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 100
Objectives[32]mission_Actors[2]Hearing_Range = 100
Objectives[32]mission_Actors[2]CombatMovement = Defensive
Objectives[32]mission_Actors[2]weapon = Pistol50
Objectives[32]mission_Actors[2]Variation = Default
Objectives[32]mission_Actors[2]Task = 3
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = Get in the ~g~Motorcycle~w~ and follow the ~b~Boss~w~ back to ~r~Hugh.
Objectives[33]FaildText = 
Objectives[33]Type = Enter_Vehicle
Objectives[33]positionX = 1571.412
Objectives[33]positionY = 3622.877
Objectives[33]positionZ = 34.09999
Objectives[33]EnterVehicle_AsPassenger = False
Objectives[33]EnterVehicle_CanExit = True
Objectives[33]EnterVehicle_SetIsWanted = False
Objectives[33]EnterVehicle_SeatIndex = 0
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Follow_Actor
Objectives[34]Text = Follow the ~b~Boss~w~ back to ~r~Hugh.
Objectives[34]Failed_Text = 
Objectives[34]Follow_Actor_Trigger_Distance = 37.5
Objectives[34]positionX = 1863.685
Objectives[34]positionY = 3920.892
Objectives[34]positionZ = 32.07742
Objectives[34]Follow_Actor_Wait_For_Player = False
Objectives[34]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[34]Follow_Actor_Min_Distance = 10
Objectives[34]Follow_Actor_Use_SpookOMeter = False
Objectives[34]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[34]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[34]Follow_Actor_Use_Max_Distance = False
Objectives[34]Follow_Actor_Max_Distance_Warning_Text = 
Objectives[34]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[34]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[34]Follow_Actor_Max_Distance = 37.5
Objectives[34]Follow_Actor_Max_Warning_Distance = 25
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = Help the ~b~Boss.
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 4
Objectives[35]ColorR = 255
Objectives[35]ColorG = 0
Objectives[35]ColorB = 0
Objectives[35]ColorA = 255
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 0
Objectives[35]IconColorB = 0
Objectives[35]IconColorA = 255
Objectives[35]positionX = 1847.218
Objectives[35]positionY = 3918.358
Objectives[35]positionZ = 32.07679
Objectives[35]Heading = 35.88923
Objectives[35]Diameter = 30
Objectives[35]minimum_hight = 1
Objectives[35]maximum_hight = 10
Objectives[35]TriggerDistance = 37.5
Objectives[35]PlaySound = True
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = True
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Kill ~r~Hugh~w~ and his ~r~partners.
Objectives[36]Text2 = 
Objectives[36]Type = Kill_Actors
Objectives[36]positionX = 1846.606
Objectives[36]positionY = 3920.407
Objectives[36]positionZ = 32.10206
Objectives[36]KillAll1 = True
Objectives[36]KillAll2 = False
Objectives[36]Kill_Actors_Add_Blips = True
Objectives[36]Kill_Actors_Add_Markers = True
Objectives[36]DropPickups = False
Objectives[36]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 1
Objectives[36]ObjectiveMessages[0]positionX = 1891.104
Objectives[36]ObjectiveMessages[0]positionY = 3831.342
Objectives[36]ObjectiveMessages[0]positionZ = 31.41943
Objectives[36]ObjectiveMessages[0]Message = ~g~Wait for or help the ~b~Boss~g~ kill ~r~Hugh~w~ ~g~and his ~r~partners.
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = Green
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = True
Objectives[36]ObjectiveMessages[0]TypeTextMesage = False
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[37]Text = Look for ~r~Hughs~w~ laptop.
Objectives[37]Text2 = 
Objectives[37]Text3 = 
Objectives[37]Failed_Text = 
Objectives[37]Type = Checkpoint
Objectives[37]Checkpoint_Type = 45
Objectives[37]Reserved = 5
Objectives[37]ColorR = 255
Objectives[37]ColorG = 255
Objectives[37]ColorB = 0
Objectives[37]ColorA = 255
Objectives[37]IconColorR = 255
Objectives[37]IconColorG = 255
Objectives[37]IconColorB = 0
Objectives[37]IconColorA = 255
Objectives[37]positionX = 1831.231
Objectives[37]positionY = 3912.921
Objectives[37]positionZ = 32.36375
Objectives[37]Heading = 165
Objectives[37]Diameter = 5
Objectives[37]minimum_hight = 1
Objectives[37]maximum_hight = 10
Objectives[37]TriggerDistance = 1
Objectives[37]PlaySound = True
Objectives[37]LoseWanted = False
Objectives[37]Stop_Vehicle = False
Objectives[37]DeliverVehicleOnly = False
Objectives[37]DeliverTrailor = False
Objectives[37]DeliverTowTruck = False
Objectives[37]DeliverVehicleCargobob = False
Objectives[37]DeliverPropCargobob = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Hack_Objective
Objectives[38]Text = Hack into ~r~Hughs~w~ laptop.
Objectives[38]positionX = 1831.079
Objectives[38]positionY = 3911.199
Objectives[38]positionZ = 32.3395
Objectives[38]Hack_Anim = Laptop on Floor
Objectives[38]Hack_Both = False
Objectives[38]Hack_Prop_PositionX = 1831.741
Objectives[38]Hack_Prop_PositionY = 3911.113
Objectives[38]Hack_Prop_PositionZ = 32.34381
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = ~g~ You: Boss! I found out who told him to kill me, it was some gang, i cant tell what the name is but i know where they are.
Objectives[39]Type = Timeout_Objective
Objectives[39]positionX = 1829.213
Objectives[39]positionY = 3908.153
Objectives[39]positionZ = 32.39063
Objectives[39]Timeout_Min = 0
Objectives[39]Timeout_Sec = 10
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = ~g~ You: Boss im going to go alone so you can get back to whatever you're doing but ill call if i need you.
Objectives[40]Type = Timeout_Objective
Objectives[40]positionX = 1845.528
Objectives[40]positionY = 3950.394
Objectives[40]positionZ = 32.05975
Objectives[40]Timeout_Min = 0
Objectives[40]Timeout_Sec = 5
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = Get in your bike and go find the ~r~gang.
Objectives[41]FaildText = 
Objectives[41]Type = Enter_Vehicle
Objectives[41]positionX = 1826.469
Objectives[41]positionY = 3912.104
Objectives[41]positionZ = 32.63631
Objectives[41]EnterVehicle_AsPassenger = False
Objectives[41]EnterVehicle_CanExit = True
Objectives[41]EnterVehicle_SetIsWanted = False
Objectives[41]EnterVehicle_SeatIndex = 0
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = 1573.116
Objectives[42]positionY = 3625.5
Objectives[42]positionZ = 34.16766
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Friend
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = True
Objectives[42]Int_Task = 99
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]TaskListCount = 2
Objectives[42]Task_List[0]Type = EnterVehicle
Objectives[42]Task_List[0]PositionX = 1570.101
Objectives[42]Task_List[0]PositionY = 3622.715
Objectives[42]Task_List[0]PositionZ = 34.6246
Objectives[42]Task_List[0]Speed = 1
Objectives[42]Task_List[0]SeatIndex = -1
Objectives[42]Task_List[0]TaskIndex = 0
Objectives[42]Task_List[0]Warp = False
Objectives[42]Task_List[1]Type = Drive
Objectives[42]Task_List[1]PositionX = 1570.108
Objectives[42]Task_List[1]PositionY = 3623.046
Objectives[42]Task_List[1]PositionZ = 34.63808
Objectives[42]Task_List[1]Speed = 25
Objectives[42]Task_List[1]StopBeforeVehicles = True
Objectives[42]Task_List[1]StopBeforeActors = True
Objectives[42]Task_List[1]AvoidVehicles = True
Objectives[42]Task_List[1]AvoidEmptyVehicles = False
Objectives[42]Task_List[1]AvoidActors = False
Objectives[42]Task_List[1]AvoidObjects = True
Objectives[42]Task_List[1]StopAtLights = True
Objectives[42]Task_List[1]UseBlinkers = True
Objectives[42]Task_List[1]AllowGoingWrongWay = False
Objectives[42]Task_List[1]Reverse = False
Objectives[42]Task_List[1]TakeShortestPath = False
Objectives[42]Task_List[1]IgnoreRoads = False
Objectives[42]Task_List[1]IgnoreAllPathing = False
Objectives[42]Task_List[1]AvoidHighWays = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 1
Objectives[42]ObjectiveMessages[0]positionX = 2179.861
Objectives[42]ObjectiveMessages[0]positionY = 3556.32
Objectives[42]ObjectiveMessages[0]positionZ = 44.29071
Objectives[42]ObjectiveMessages[0]Message = Hey, we know your onto us and just wanted to say we have Jade, also, we are welcome to visitors.
Objectives[42]ObjectiveMessages[0]Contact = CHAR_BLOCKED
Objectives[42]ObjectiveMessages[0]Sender = unknown
Objectives[42]ObjectiveMessages[0]Subject = unknown contact
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = False
Objectives[42]ObjectiveMessages[0]Delay = True
Objectives[42]ObjectiveMessages[0]DelayTime = 59
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = False
Objectives[42]ObjectiveMessages[0]TypeTextMesage = True
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[43]Text = Go to their ~o~location
Objectives[43]Text2 = 
Objectives[43]Text3 = 
Objectives[43]Failed_Text = 
Objectives[43]Type = Checkpoint
Objectives[43]Checkpoint_Type = 45
Objectives[43]Reserved = 5
Objectives[43]ColorR = 255
Objectives[43]ColorG = 165
Objectives[43]ColorB = 0
Objectives[43]ColorA = 255
Objectives[43]IconColorR = 255
Objectives[43]IconColorG = 165
Objectives[43]IconColorB = 0
Objectives[43]IconColorA = 255
Objectives[43]positionX = 769.9288
Objectives[43]positionY = -922.3497
Objectives[43]positionZ = 24.37436
Objectives[43]Heading = -290
Objectives[43]Diameter = 5
Objectives[43]minimum_hight = 1
Objectives[43]maximum_hight = 10
Objectives[43]TriggerDistance = 2.5
Objectives[43]PlaySound = True
Objectives[43]LoseWanted = True
Objectives[43]Stop_Vehicle = True
Objectives[43]DeliverVehicleOnly = False
Objectives[43]DeliverTrailor = False
Objectives[43]DeliverTowTruck = False
Objectives[43]DeliverVehicleCargobob = False
Objectives[43]DeliverPropCargobob = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = Enter the~db~ building
Objectives[44]Text2 = 
Objectives[44]Text3 = 
Objectives[44]Failed_Text = 
Objectives[44]Type = Checkpoint
Objectives[44]Checkpoint_Type = 45
Objectives[44]Reserved = 5
Objectives[44]ColorR = 0
Objectives[44]ColorG = 0
Objectives[44]ColorB = 0
Objectives[44]ColorA = 255
Objectives[44]IconColorR = 0
Objectives[44]IconColorG = 0
Objectives[44]IconColorB = 255
Objectives[44]IconColorA = 255
Objectives[44]positionX = 759.481
Objectives[44]positionY = -909.5318
Objectives[44]positionZ = 24.28037
Objectives[44]Heading = -460
Objectives[44]Diameter = 1
Objectives[44]minimum_hight = 1
Objectives[44]maximum_hight = 10
Objectives[44]TriggerDistance = 0.5
Objectives[44]PlaySound = True
Objectives[44]LoseWanted = True
Objectives[44]Stop_Vehicle = False
Objectives[44]DeliverVehicleOnly = False
Objectives[44]DeliverTrailor = False
Objectives[44]DeliverTowTruck = False
Objectives[44]DeliverVehicleCargobob = False
Objectives[44]DeliverPropCargobob = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 2
Objectives[44]ObjectiveMessages[0]positionX = 766.3228
Objectives[44]ObjectiveMessages[0]positionY = -911.1997
Objectives[44]ObjectiveMessages[0]positionZ = 24.13581
Objectives[44]ObjectiveMessages[0]Message = We know you're here, just wanted you to know that we have your other buddies.
Objectives[44]ObjectiveMessages[0]Contact = CHAR_BLOCKED
Objectives[44]ObjectiveMessages[0]Sender = unknown
Objectives[44]ObjectiveMessages[0]Subject = unknown
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = False
Objectives[44]ObjectiveMessages[0]Delay = True
Objectives[44]ObjectiveMessages[0]DelayTime = 15
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = False
Objectives[44]ObjectiveMessages[0]TypeTextMesage = True
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 766.2747
Objectives[44]ObjectiveMessages[1]positionY = -909.0103
Objectives[44]ObjectiveMessages[1]positionZ = 24.11351
Objectives[44]ObjectiveMessages[1]Message = location.maps.com~w~ thats the location, come find us.
Objectives[44]ObjectiveMessages[1]Contact = CHAR_BLOCKED
Objectives[44]ObjectiveMessages[1]Sender = unknown
Objectives[44]ObjectiveMessages[1]Subject = unknown
Objectives[44]ObjectiveMessages[1]MessageColor = Blue
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 5
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = False
Objectives[44]ObjectiveMessages[1]TypeTextMesage = True
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[45]Text = Look for ~b~Jade.
Objectives[45]Text2 = 
Objectives[45]Text3 = 
Objectives[45]Failed_Text = 
Objectives[45]Type = Checkpoint
Objectives[45]Checkpoint_Type = 45
Objectives[45]Reserved = 5
Objectives[45]ColorR = 255
Objectives[45]ColorG = 0
Objectives[45]ColorB = 0
Objectives[45]ColorA = 255
Objectives[45]IconColorR = 255
Objectives[45]IconColorG = 255
Objectives[45]IconColorB = 255
Objectives[45]IconColorA = 0
Objectives[45]positionX = 1071.123
Objectives[45]positionY = -3101.612
Objectives[45]positionZ = -39.99993
Objectives[45]Heading = -460
Objectives[45]Diameter = 4
Objectives[45]minimum_hight = 1
Objectives[45]maximum_hight = 10
Objectives[45]TriggerDistance = 5
Objectives[45]PlaySound = True
Objectives[45]LoseWanted = False
Objectives[45]Stop_Vehicle = False
Objectives[45]DeliverVehicleOnly = False
Objectives[45]DeliverTrailor = False
Objectives[45]DeliverTowTruck = False
Objectives[45]DeliverVehicleCargobob = False
Objectives[45]DeliverPropCargobob = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 2
Objectives[45]ObjectiveMessages[0]positionX = 1069.68
Objectives[45]ObjectiveMessages[0]positionY = -3098.749
Objectives[45]ObjectiveMessages[0]positionZ = -39.99993
Objectives[45]ObjectiveMessages[0]Message = Boss, Jade is dead. All of them fled before i got here.
Objectives[45]ObjectiveMessages[0]Contact = CHAR_CHAT_CALL
Objectives[45]ObjectiveMessages[0]Sender = YOU
Objectives[45]ObjectiveMessages[0]Subject = SENT BY YOU
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = False
Objectives[45]ObjectiveMessages[0]Delay = True
Objectives[45]ObjectiveMessages[0]DelayTime = 10
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 20
Objectives[45]ObjectiveMessages[1]positionX = 1067.776
Objectives[45]ObjectiveMessages[1]positionY = -3099.112
Objectives[45]ObjectiveMessages[1]positionZ = -39.99993
Objectives[45]ObjectiveMessages[1]Message = Alright, im sorry about that, i would come down but im doing something important.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[1]Sender = Boss
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = White
Objectives[45]ObjectiveMessages[1]PlayFromStart = False
Objectives[45]ObjectiveMessages[1]Delay = True
Objectives[45]ObjectiveMessages[1]DelayTime = 15
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = False
Objectives[45]ObjectiveMessages[1]TypeTextMesage = True
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 20

Objectives[46]Text = ~g~Leave the building.
Objectives[46]Text2 = 
Objectives[46]Text3 = 
Objectives[46]Failed_Text = 
Objectives[46]Type = Checkpoint
Objectives[46]Checkpoint_Type = 45
Objectives[46]Reserved = 5
Objectives[46]ColorR = 0
Objectives[46]ColorG = 128
Objectives[46]ColorB = 0
Objectives[46]ColorA = 255
Objectives[46]IconColorR = 255
Objectives[46]IconColorG = 255
Objectives[46]IconColorB = 255
Objectives[46]IconColorA = 0
Objectives[46]positionX = 1048.448
Objectives[46]positionY = -3097.138
Objectives[46]positionZ = -39.99993
Objectives[46]Heading = -460
Objectives[46]Diameter = 1
Objectives[46]minimum_hight = 1
Objectives[46]maximum_hight = 10
Objectives[46]TriggerDistance = 0.5
Objectives[46]PlaySound = True
Objectives[46]LoseWanted = False
Objectives[46]Stop_Vehicle = False
Objectives[46]DeliverVehicleOnly = False
Objectives[46]DeliverTrailor = False
Objectives[46]DeliverTowTruck = False
Objectives[46]DeliverVehicleCargobob = False
Objectives[46]DeliverPropCargobob = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = Get back in your ~g~bike~w~ and go to the ~o~location.
Objectives[47]FaildText = 
Objectives[47]Type = Enter_Vehicle
Objectives[47]positionX = 768.8446
Objectives[47]positionY = -908.8059
Objectives[47]positionZ = 24.19987
Objectives[47]EnterVehicle_AsPassenger = False
Objectives[47]EnterVehicle_CanExit = True
Objectives[47]EnterVehicle_SetIsWanted = False
Objectives[47]EnterVehicle_SeatIndex = 0
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = ~g~ You: Rest easy Jade. Im sorry.
Objectives[48]Type = Timeout_Objective
Objectives[48]positionX = 762.8088
Objectives[48]positionY = -903.1335
Objectives[48]positionZ = 24.20135
Objectives[48]Timeout_Min = 0
Objectives[48]Timeout_Sec = 5
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = Go to the ~r~location.
Objectives[49]Text2 = 
Objectives[49]Text3 = 
Objectives[49]Failed_Text = 
Objectives[49]Type = Checkpoint
Objectives[49]Checkpoint_Type = 45
Objectives[49]Reserved = 0
Objectives[49]ColorR = 255
Objectives[49]ColorG = 0
Objectives[49]ColorB = 0
Objectives[49]ColorA = 255
Objectives[49]IconColorR = 255
Objectives[49]IconColorG = 0
Objectives[49]IconColorB = 0
Objectives[49]IconColorA = 255
Objectives[49]positionX = 435.83
Objectives[49]positionY = -1309.795
Objectives[49]positionZ = 29.86719
Objectives[49]Heading = -580
Objectives[49]Diameter = 1
Objectives[49]minimum_hight = 1
Objectives[49]maximum_hight = 10
Objectives[49]TriggerDistance = 0.5
Objectives[49]PlaySound = True
Objectives[49]LoseWanted = False
Objectives[49]Stop_Vehicle = False
Objectives[49]DeliverVehicleOnly = False
Objectives[49]DeliverTrailor = False
Objectives[49]DeliverTowTruck = False
Objectives[49]DeliverVehicleCargobob = False
Objectives[49]DeliverPropCargobob = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Mission_Settings_Objective
Objectives[50]positionX = 415.4355
Objectives[50]positionY = -1301.032
Objectives[50]positionZ = 41.86189
Objectives[50]MissionSettings_TimesOfDay = Current
Objectives[50]MissionSettings_Weather = Current
Objectives[50]MissionSettings_WantedLevel = Current
Objectives[50]MissionSettings_SetWantedLevelNow = Current
Objectives[50]MissionSettings_StartNightvision = False
Objectives[50]MissionSettings_StopNightvision = False
Objectives[50]MissionSettings_StartSeethrough = False
Objectives[50]MissionSettings_StopSeethrough = False
Objectives[50]MissionSettings_StartMusic = True
Objectives[50]MissionSettings_StopMusic = False
Objectives[50]MissionSettings_Music = APT_SUDDEN_DEATH_START_MUSIC
Objectives[50]mission_ActorsCount = 5
Objectives[50]mission_Actors[0]Survive_Number = 0
Objectives[50]mission_Actors[0]Failed_Text = 
Objectives[50]mission_Actors[0]Remove_After = 0
Objectives[50]mission_Actors[0]positionX = 977.8091
Objectives[50]mission_Actors[0]positionY = -97.52541
Objectives[50]mission_Actors[0]positionZ = 74.84564
Objectives[50]mission_Actors[0]Heading = 300.6052
Objectives[50]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[50]mission_Actors[0]Relationship_Group = Companion
Objectives[50]mission_Actors[0]AddBlip = False
Objectives[50]mission_Actors[0]ShowCone = False
Objectives[50]mission_Actors[0]Invincible = True
Objectives[50]mission_Actors[0]SetHealth = 100
Objectives[50]mission_Actors[0]DieFromHeadShot = True
Objectives[50]mission_Actors[0]CanExitVehicle = True
Objectives[50]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[0]AlwaysFight = True
Objectives[50]mission_Actors[0]Seeing_Range = 30
Objectives[50]mission_Actors[0]Hearing_Range = 30
Objectives[50]mission_Actors[0]CombatMovement = Offensive
Objectives[50]mission_Actors[0]weapon = Unarmed
Objectives[50]mission_Actors[0]Variation = Default
Objectives[50]mission_Actors[0]Task = 3
Objectives[50]mission_Actors[0]Task_Guard_Range = 5
Objectives[50]mission_Actors[0]Task_Stay_In_Range = True
Objectives[50]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[0]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[50]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[50]mission_Actors[0]NeededForObjectiveGoToActor[0] = 54
Objectives[50]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[50]mission_Actors[0]NeededForObjectiveCutscene[0] = 55
Objectives[50]mission_Actors[1]Survive_Number = 0
Objectives[50]mission_Actors[1]Failed_Text = 
Objectives[50]mission_Actors[1]Remove_After = 0
Objectives[50]mission_Actors[1]positionX = 975.3335
Objectives[50]mission_Actors[1]positionY = -95.90028
Objectives[50]mission_Actors[1]positionZ = 74.84558
Objectives[50]mission_Actors[1]Heading = 295.6156
Objectives[50]mission_Actors[1]String_Name = g_m_y_lost_02
Objectives[50]mission_Actors[1]Relationship_Group = Companion
Objectives[50]mission_Actors[1]AddBlip = False
Objectives[50]mission_Actors[1]ShowCone = False
Objectives[50]mission_Actors[1]Invincible = True
Objectives[50]mission_Actors[1]SetHealth = 100
Objectives[50]mission_Actors[1]DieFromHeadShot = True
Objectives[50]mission_Actors[1]CanExitVehicle = True
Objectives[50]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[1]AlwaysFight = True
Objectives[50]mission_Actors[1]Seeing_Range = 30
Objectives[50]mission_Actors[1]Hearing_Range = 30
Objectives[50]mission_Actors[1]CombatMovement = Offensive
Objectives[50]mission_Actors[1]weapon = 966099553
Objectives[50]mission_Actors[1]Variation = Random
Objectives[50]mission_Actors[1]Task = 3
Objectives[50]mission_Actors[1]Task_Guard_Range = 5
Objectives[50]mission_Actors[1]Task_Stay_In_Range = True
Objectives[50]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[1]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[50]mission_Actors[2]Survive_Number = 0
Objectives[50]mission_Actors[2]Failed_Text = 
Objectives[50]mission_Actors[2]Remove_After = 0
Objectives[50]mission_Actors[2]positionX = 976.094
Objectives[50]mission_Actors[2]positionY = -96.91357
Objectives[50]mission_Actors[2]positionZ = 74.84592
Objectives[50]mission_Actors[2]Heading = 310
Objectives[50]mission_Actors[2]String_Name = g_m_y_lost_02
Objectives[50]mission_Actors[2]Relationship_Group = Companion
Objectives[50]mission_Actors[2]AddBlip = False
Objectives[50]mission_Actors[2]ShowCone = False
Objectives[50]mission_Actors[2]Invincible = True
Objectives[50]mission_Actors[2]SetHealth = 100
Objectives[50]mission_Actors[2]DieFromHeadShot = True
Objectives[50]mission_Actors[2]CanExitVehicle = True
Objectives[50]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[2]AlwaysFight = True
Objectives[50]mission_Actors[2]Seeing_Range = 30
Objectives[50]mission_Actors[2]Hearing_Range = 30
Objectives[50]mission_Actors[2]CombatMovement = Offensive
Objectives[50]mission_Actors[2]weapon = 966099553
Objectives[50]mission_Actors[2]Variation = Random
Objectives[50]mission_Actors[2]Task = 3
Objectives[50]mission_Actors[2]Task_Guard_Range = 5
Objectives[50]mission_Actors[2]Task_Stay_In_Range = True
Objectives[50]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[50]mission_Actors[3]Survive_Number = 0
Objectives[50]mission_Actors[3]Failed_Text = 
Objectives[50]mission_Actors[3]Remove_After = 0
Objectives[50]mission_Actors[3]positionX = 987.841
Objectives[50]mission_Actors[3]positionY = -95.12484
Objectives[50]mission_Actors[3]positionZ = 74.84558
Objectives[50]mission_Actors[3]Heading = 220.7835
Objectives[50]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[50]mission_Actors[3]Relationship_Group = Companion
Objectives[50]mission_Actors[3]AddBlip = False
Objectives[50]mission_Actors[3]ShowCone = False
Objectives[50]mission_Actors[3]Invincible = True
Objectives[50]mission_Actors[3]SetHealth = 100
Objectives[50]mission_Actors[3]DieFromHeadShot = True
Objectives[50]mission_Actors[3]CanExitVehicle = True
Objectives[50]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[3]AlwaysFight = True
Objectives[50]mission_Actors[3]Seeing_Range = 30
Objectives[50]mission_Actors[3]Hearing_Range = 30
Objectives[50]mission_Actors[3]CombatMovement = Offensive
Objectives[50]mission_Actors[3]weapon = 966099553
Objectives[50]mission_Actors[3]Variation = Random
Objectives[50]mission_Actors[3]Task = 3
Objectives[50]mission_Actors[3]Task_Guard_Range = 5
Objectives[50]mission_Actors[3]Task_Stay_In_Range = True
Objectives[50]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[3]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[50]mission_Actors[4]Survive_Number = 0
Objectives[50]mission_Actors[4]Failed_Text = 
Objectives[50]mission_Actors[4]Remove_After = 0
Objectives[50]mission_Actors[4]positionX = 988.3772
Objectives[50]mission_Actors[4]positionY = -96.49749
Objectives[50]mission_Actors[4]positionZ = 74.84538
Objectives[50]mission_Actors[4]Heading = 30.79078
Objectives[50]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[50]mission_Actors[4]Relationship_Group = Companion
Objectives[50]mission_Actors[4]AddBlip = False
Objectives[50]mission_Actors[4]ShowCone = False
Objectives[50]mission_Actors[4]Invincible = True
Objectives[50]mission_Actors[4]SetHealth = 100
Objectives[50]mission_Actors[4]DieFromHeadShot = True
Objectives[50]mission_Actors[4]CanExitVehicle = True
Objectives[50]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[4]AlwaysFight = True
Objectives[50]mission_Actors[4]Seeing_Range = 30
Objectives[50]mission_Actors[4]Hearing_Range = 30
Objectives[50]mission_Actors[4]CombatMovement = Offensive
Objectives[50]mission_Actors[4]weapon = 966099553
Objectives[50]mission_Actors[4]Variation = Random
Objectives[50]mission_Actors[4]Task = 3
Objectives[50]mission_Actors[4]Task_Guard_Range = 5
Objectives[50]mission_Actors[4]Task_Stay_In_Range = True
Objectives[50]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[4]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = Go up to the ~r~roof~w~ and kill the ~r~gang.
Objectives[51]Text2 = 
Objectives[51]Type = Kill_Actors
Objectives[51]positionX = 421.8633
Objectives[51]positionY = -1313.413
Objectives[51]positionZ = 40.31995
Objectives[51]KillAll1 = False
Objectives[51]KillAll2 = True
Objectives[51]Kill_Actors_Add_Blips = True
Objectives[51]Kill_Actors_Add_Markers = True
Objectives[51]DropPickups = False
Objectives[51]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[51]mission_ActorsCount = 1
Objectives[51]mission_Actors[0]Survive_Number = 0
Objectives[51]mission_Actors[0]Failed_Text = 
Objectives[51]mission_Actors[0]Remove_After = 0
Objectives[51]mission_Actors[0]positionX = 396.4847
Objectives[51]mission_Actors[0]positionY = -1330.32
Objectives[51]mission_Actors[0]positionZ = 42.31017
Objectives[51]mission_Actors[0]Heading = 60
Objectives[51]mission_Actors[0]String_Name = s_m_m_cntrybar_01
Objectives[51]mission_Actors[0]Relationship_Group = Enemy2
Objectives[51]mission_Actors[0]AddBlip = False
Objectives[51]mission_Actors[0]ShowCone = False
Objectives[51]mission_Actors[0]Invincible = False
Objectives[51]mission_Actors[0]SetHealth = 100
Objectives[51]mission_Actors[0]DieFromHeadShot = True
Objectives[51]mission_Actors[0]CanExitVehicle = True
Objectives[51]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[0]AlwaysFight = True
Objectives[51]mission_Actors[0]Seeing_Range = 30
Objectives[51]mission_Actors[0]Hearing_Range = 30
Objectives[51]mission_Actors[0]CombatMovement = Offensive
Objectives[51]mission_Actors[0]weapon = MachinePistol
Objectives[51]mission_Actors[0]Variation = Random
Objectives[51]mission_Actors[0]Task = 99
Objectives[51]mission_Actors[0]Task_Guard_Range = 5
Objectives[51]mission_Actors[0]Task_Stay_In_Range = True
Objectives[51]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[0]Task_Scenario = NONE
Objectives[51]mission_Actors[0]Task_List_Count = 1
Objectives[51]mission_Actors[0]Task_Repeat = False
Objectives[51]mission_Actors[0]Task_List[0]Type = Drive
Objectives[51]mission_Actors[0]Task_List[0]PositionX = 15.26908
Objectives[51]mission_Actors[0]Task_List[0]PositionY = -1758.144
Objectives[51]mission_Actors[0]Task_List[0]PositionZ = 28.80294
Objectives[51]mission_Actors[0]Task_List[0]Speed = 100
Objectives[51]mission_Actors[0]Task_List[0]StopBeforeVehicles = False
Objectives[51]mission_Actors[0]Task_List[0]StopBeforeActors = False
Objectives[51]mission_Actors[0]Task_List[0]AvoidVehicles = True
Objectives[51]mission_Actors[0]Task_List[0]AvoidEmptyVehicles = False
Objectives[51]mission_Actors[0]Task_List[0]AvoidActors = False
Objectives[51]mission_Actors[0]Task_List[0]AvoidObjects = True
Objectives[51]mission_Actors[0]Task_List[0]StopAtLights = False
Objectives[51]mission_Actors[0]Task_List[0]UseBlinkers = False
Objectives[51]mission_Actors[0]Task_List[0]AllowGoingWrongWay = False
Objectives[51]mission_Actors[0]Task_List[0]Reverse = False
Objectives[51]mission_Actors[0]Task_List[0]TakeShortestPath = False
Objectives[51]mission_Actors[0]Task_List[0]IgnoreRoads = False
Objectives[51]mission_Actors[0]Task_List[0]IgnoreAllPathing = False
Objectives[51]mission_Actors[0]Task_List[0]AvoidHighWays = False
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = Head back to ~b~Lost MC
Objectives[52]Text2 = 
Objectives[52]Text3 = 
Objectives[52]Failed_Text = 
Objectives[52]Type = Checkpoint
Objectives[52]Checkpoint_Type = 45
Objectives[52]Reserved = 1
Objectives[52]ColorR = 255
Objectives[52]ColorG = 165
Objectives[52]ColorB = 0
Objectives[52]ColorA = 255
Objectives[52]IconColorR = 255
Objectives[52]IconColorG = 165
Objectives[52]IconColorB = 0
Objectives[52]IconColorA = 255
Objectives[52]positionX = 959.97
Objectives[52]positionY = -140.3812
Objectives[52]positionZ = 73.49989
Objectives[52]Heading = 470
Objectives[52]Diameter = 5
Objectives[52]minimum_hight = 1
Objectives[52]maximum_hight = 10
Objectives[52]TriggerDistance = 5
Objectives[52]PlaySound = True
Objectives[52]LoseWanted = True
Objectives[52]Stop_Vehicle = True
Objectives[52]DeliverVehicleOnly = False
Objectives[52]DeliverTrailor = False
Objectives[52]DeliverTowTruck = False
Objectives[52]DeliverVehicleCargobob = False
Objectives[52]DeliverPropCargobob = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Text = Go inside and talk to the ~b~Boss.
Objectives[53]Text2 = 
Objectives[53]Text3 = 
Objectives[53]Failed_Text = 
Objectives[53]Type = Checkpoint
Objectives[53]Checkpoint_Type = 45
Objectives[53]Reserved = 1
Objectives[53]ColorR = 255
Objectives[53]ColorG = 165
Objectives[53]ColorB = 0
Objectives[53]ColorA = 255
Objectives[53]IconColorR = 255
Objectives[53]IconColorG = 165
Objectives[53]IconColorB = 0
Objectives[53]IconColorA = 255
Objectives[53]positionX = 983.9538
Objectives[53]positionY = -106.4284
Objectives[53]positionZ = 73.3531
Objectives[53]Heading = 415
Objectives[53]Diameter = 2
Objectives[53]minimum_hight = 1
Objectives[53]maximum_hight = 10
Objectives[53]TriggerDistance = 2.5
Objectives[53]PlaySound = True
Objectives[53]LoseWanted = False
Objectives[53]Stop_Vehicle = True
Objectives[53]DeliverVehicleOnly = False
Objectives[53]DeliverTrailor = False
Objectives[53]DeliverTowTruck = False
Objectives[53]DeliverVehicleCargobob = False
Objectives[53]DeliverPropCargobob = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = GoTo_Actor
Objectives[54]Text = Go to the ~b~Boss.
Objectives[54]positionX = 977.6757
Objectives[54]positionY = -96.34295
Objectives[54]positionZ = 73.84506
Objectives[54]GoTo_Actor_ChangToCompanion = False
Objectives[54]GoTo_Actor_Distance = 2
Objectives[54]GoTo_Actor_Remove_Blip = True
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Cutscenes_Objective
Objectives[55]Text = 
Objectives[55]positionX = 978.3492
Objectives[55]positionY = -96.89368
Objectives[55]positionZ = 73.84506
Objectives[55]Cutscenes_Time = 0
Objectives[55]Cutscenes_Trans_Time = 5
Objectives[55]Cutscenes_FOV = 50
Objectives[55]Cutscenes_Shake = Hand
Objectives[55]Cutscenes_Amplitude = 0
Objectives[55]Cutscenes_FadeOut = False
Objectives[55]Cutscenes_FadeIn = False
Objectives[55]Cutscenes_End = False
Objectives[55]Cutscenes_Point_At_Position = False
Objectives[55]Cutscenes_Point_At_Player = False
Objectives[55]Cutscenes_Point_At_Actor = True
Objectives[55]Cutscenes_Point_At_Vehicle = False
Objectives[55]Cutscenes_Follow_Player = False
Objectives[55]Cutscenes_Follow_Actor = False
Objectives[55]Cutscenes_Follow_Vehicle = False
Objectives[55]Cutscenes_Follow_Distancee = 2
Objectives[55]Cutscenes_Follow_Hieght = 2
Objectives[55]Cutscenes_Follow_Angle = 325
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 979.97
Objectives[56]positionY = -95.74961
Objectives[56]positionZ = 73.84506
Objectives[56]SetPlayerActor_Use_Player = True
Objectives[56]SetPlayerActor_Player_Controllable = False
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = False
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 3
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = WORLD_HUMAN_HIKER_STANDING
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = ~b~ Boss: Im sorry about Jade, what happened there?
Objectives[57]Type = Timeout_Objective
Objectives[57]positionX = 979.2111
Objectives[57]positionY = -95.71674
Objectives[57]positionZ = 73.87317
Objectives[57]Timeout_Min = 0
Objectives[57]Timeout_Sec = 5
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Text = ~g~ You: I went in and Jade was dead, then they told me to find them so i went and saw the others dead.
Objectives[58]Type = Timeout_Objective
Objectives[58]positionX = 979.5065
Objectives[58]positionY = -93.21455
Objectives[58]positionZ = 73.84506
Objectives[58]Timeout_Min = 0
Objectives[58]Timeout_Sec = 7
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = ~b~ Boss: Really? I see your standing in front of me after that so did you deal with them and their boss?
Objectives[59]Type = Timeout_Objective
Objectives[59]positionX = 976.8551
Objectives[59]positionY = -94.27334
Objectives[59]positionZ = 73.87317
Objectives[59]Timeout_Min = 0
Objectives[59]Timeout_Sec = 7
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = ~g~ You: I dealt with them all but i dont know if i killed their boss, if they have one that is.
Objectives[60]Type = Timeout_Objective
Objectives[60]positionX = 976.9194
Objectives[60]positionY = -97.14561
Objectives[60]positionZ = 73.84574
Objectives[60]Timeout_Min = 0
Objectives[60]Timeout_Sec = 7
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Text = ~b~ Alright well you best go on with your day, again, im sorry about Jade and the others.
Objectives[61]Type = Timeout_Objective
Objectives[61]positionX = 981.2916
Objectives[61]positionY = -95.43291
Objectives[61]positionZ = 73.84506
Objectives[61]Timeout_Min = 0
Objectives[61]Timeout_Sec = 7
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Cutscenes_Objective
Objectives[62]Text = 
Objectives[62]positionX = 975.3481
Objectives[62]positionY = -112.418
Objectives[62]positionZ = 77.15163
Objectives[62]Cutscenes_Time = 0
Objectives[62]Cutscenes_Trans_Time = 0
Objectives[62]Cutscenes_FOV = 30
Objectives[62]Cutscenes_Shake = Hand
Objectives[62]Cutscenes_Amplitude = 0
Objectives[62]Cutscenes_FadeOut = False
Objectives[62]Cutscenes_FadeIn = False
Objectives[62]Cutscenes_End = True
Objectives[62]Cutscenes_Point_At_Position = False
Objectives[62]Cutscenes_Point_At_Player = False
Objectives[62]Cutscenes_Point_At_Actor = False
Objectives[62]Cutscenes_Point_At_Vehicle = False
Objectives[62]Cutscenes_Follow_Player = False
Objectives[62]Cutscenes_Follow_Actor = False
Objectives[62]Cutscenes_Follow_Vehicle = False
Objectives[62]Cutscenes_Follow_Distancee = 10
Objectives[62]Cutscenes_Follow_Hieght = 1
Objectives[62]Cutscenes_Follow_Angle = 0
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = 
Objectives[63]positionX = 982.1833
Objectives[63]positionY = -94.05791
Objectives[63]positionZ = 73.8512
Objectives[63]SetPlayerActor_Use_Player = False
Objectives[63]SetPlayerActor_Player_Controllable = True
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[63]SetPlayerActor_Use_Actor = False
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = False
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = False
Objectives[63]Int_Task = 0
Objectives[63]Task_Repeat = False
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 1
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

